

e are proud to present a report showcasing how the data collected by PlayerXP can be utilised to conduct in-depth, comprehensive market research for games across every possible genre and archetype. This report takes data samples focused on the top games on the Steam Marketplace between the months of February and April in 2018.
From the over 2,000 games that we were able to gather comprehensive information on, using our PlayerXP Dashboard we were able to quickly and easily reduce that monumental number down to an easier-to-digest list of just the top 20. This top 20 list contains games that are truly something special, games that are able to keep their respective communities engaged either due to a constant flow of high-quality content or with nigh-endless replay value where no two play sessions are alike.
To learn more about these top 20 games, their common factors, and how they performed during our analysis period, be sure to read the report HERE!

PlayerXP puts its sentiment analysis approach to the test against Victoria Tran’s candid breakdown of the challenges facing community reporting. Instead of overpromising automation, it focuses on accurately capturing clear player feedback at scale while leaving nuance, sarcasm, and context to human expertise. The result is a practical, accessible tool designed to cut through noise and surface the insights that ac

When a $1,000 charity challenge turned into one of the most divisive moments in Helldivers 2, it revealed a side of gaming communities that often goes unnoticed: Toxic Positivity.
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Highguard launched with massive hype, but within weeks, player numbers dropped, and criticism surged. Our latest PlayerXP Industry Report breaks down what went wrong, from reveal to release, community sentiment, and studio response, and delivers actionable lessons every game developer and publisher can use.
